Perlin noise can be used to create a wide variety of imagery. Here we use a fragment shader and Perlin noise to divide a canvas into regions and render different noise patterns in each. The resulting visuals are totally random and constantly evolving. You can also save high-res screenshots from the controls. This shader was written in GLSL and presented with Three.js. Javascript was used to track and evolve the individual regions.
Perlin noise can be used to create a wide variety of imagery. Here we use a fragment shader and Perlin noise to divide a canvas into regions and render different noise patterns in each. The resulting visuals are totally random and constantly evolving. You can also save high-res screenshots from the controls. This shader was written in GLSL and presented with Three.js. Javascript was used to track and evolve the individual regions.