Tag Search: Box 2D
Johnson Controls hired Colossal Squid Industries to create a new web presence. As part of the site, three games were to be developed to help drive the primary marketing goals – the first game was Coconut Run. In Coconut Run, users can draw their own car and use it to transport coconuts across a challenging terrain. I created the concept, and worked closely with a designer and illustrator, building a robust game that integrated the Box2D physics engine for realistic and fun game play. The game was a viral success, and soon many youtube videos appeared showing off the impressive and hilarious variety of vehicles users had created.
The second game in the Johnson Control’s trilogy is Particle Pro. Particle Pro allows you to take control over the energy use of a home by directing the flow of particles using various tools. The Box2d engine is again used as the base for the physics engine, and a number of tools were created to bounce, funnel, slow, accelerate, and redirect particles. I contributed to the concept and worked with a designer and illustrator to build the final product.
The third and final game in the Johnson Controls series has you tossing a pig around your own fantastic contraption. The game asks users to get a pig to the top of a tower by drawing with tools that do a variety of things: platforms, launch pads, cushions, conveyor belts, and trampolines. Box2D is again used for the physics engine, and an another team member provided the graphic design and illustration. Of the three Johnson Control games, this one is by far the most hilarious.