Tag Search: three.js

Reaction Diffusion Shader
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A simulation of two chemicals reacting in a fluid written in GLSL and presented using Three.js. ┬áThis experiment was adapted from Daniel Shiffman’s reaction diffusion in Processing tutorial, which was in turn adapted from Karl Sim’s excellent description of the process.

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WebGL Polygon Chain
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We’re back in WebGL and Three.js again. We’ve got 300 polygons moving in an oscillating chain. Basic horizontal and vertical symmetry add the special sauce.

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WebGL Kaleidoscope
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WebGL is a super-powerful tool for creative expression on the web, and three.js makes an otherwise obtuse system a pleasure to work with. Here is a kaleidoscope created with WebGL via three.js. It has a number of configurable features including the number of axis and the type of grid used. It also uses environment mapping for a nice reflective effect.

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Vertex Oscillation Shader
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Layering a few oscillations can produce dramatic effects. This project uses vertex and fragment shaders written in GLSL with a custom Three.js shader. We begin with a sphere and then send multiple compound waves through each axis via a vertex shader. The fragment shader then uses the offset values to map a color to each vertex. This demo give you control over each modulation wave an the colors used to represent the offsets.

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