Vertex Oscillation Shader
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Layering a few oscillations can produce dramatic effects. This project uses vertex and fragment shaders written in GLSL with a custom Three.js shader. We begin with a sphere and then send multiple compound waves through each axis via a vertex shader. The fragment shader then uses the offset values to map a color to each vertex. This demo give you control over each modulation wave an the colors used to represent the offsets.

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VertexOsc4 VertexOsc6 VertexOsc1 VertexOsc2 VertexOsc3

VertexOsc5

Layering a few oscillations can produce dramatic effects. This project uses vertex and fragment shaders written in GLSL with a custom Three.js shader. We begin with a sphere and then send multiple compound waves through each axis via a vertex shader. The fragment shader then uses the offset values to map a color to each vertex. This demo give you control over each modulation wave an the colors used to represent the offsets.

View Experiment

VertexOsc4 VertexOsc6 VertexOsc1 VertexOsc2 VertexOsc3