Perlin Shader
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Perlin noise can be used to create a wide variety of imagery. Here we use a fragment shader and Perlin noise to divide a canvas into regions and render different noise patterns in each. The resulting visuals are totally random and constantly evolving. You can also save high-res screenshots from the controls. This shader was written in GLSL and presented with Three.js. Javascript was used to track and evolve the individual regions.

View Experiment

PerlinShader-13 PerlinShader-12 PerlinShader-11 PerlinShader-10 PerlinShader-9 PerlinShader-8 PerlinShader-7 PerlinShader-5 PerlinShader-4 PerlinShader-3 PerlinShader-2 PerlinShader-1

Perlin noise can be used to create a wide variety of imagery. Here we use a fragment shader and Perlin noise to divide a canvas into regions and render different noise patterns in each. The resulting visuals are totally random and constantly evolving. You can also save high-res screenshots from the controls. This shader was written in GLSL and presented with Three.js. Javascript was used to track and evolve the individual regions.

View Experiment

PerlinShader-13 PerlinShader-12 PerlinShader-11 PerlinShader-10 PerlinShader-9 PerlinShader-8 PerlinShader-7 PerlinShader-5 PerlinShader-4 PerlinShader-3 PerlinShader-2 PerlinShader-1