A particle engine written in WebGL that uses shaders to process all particle motion. 200,000 particles are simulated in the browser. 8 shaders provide different animation modes that can be accessed via the number keys.
Layering a few oscillations can produce dramatic effects. This project uses vertex and fragment shaders written in GLSL with a custom Three.js shader. We begin with a sphere and then send multiple compound waves through each axis via a vertex shader. The fragment shader then uses the offset values to map a color to each vertex. This demo give you control over each modulation wave an the colors used to represent the offsets.